Coding is a section of the game unlocked via the Research Tree that allows the players to generate and use Coding Speed to create variables and Code. Code can be committed for experience or built for unique unlocks and upgrades, such as new nodes, reduced CPU costs, and increased productivity from your hardware nodes.
Code can be given modifiers to increase or decrease the value of the code when commited and built. A unit of code can have none, all, or any combination of the following modifiers:
| Modifier | Quality |
|---|---|
| Bugged[1] | 0.25x |
| Tested | 4x |
| Optimized[2] | 4x |
[1] The bugged debuff from Pull Optimization, Pull Application, and Pull Driver is a separate, second, and identical modifier. Be aware that due to this duplication, they both can be stacked if debugging pulled code requiring two instances of Bug Fix
[2] A unit of code can be optimized up to three times.
Interface
Management
Procesess
Variables
Related
Basics
Complex Array Variables
Primitive Array Variables
Complex HashMap Variables
Primitive HashMap Variables